![]() Not that you’re waiting long for the next life. In groups, I find a forward poke is my best hope to hit an enemy with minimal collateral damage. When you do find yourself in a duel, feints and movement feel a lot more crucial. It can be exhilarating to hold your ground but moments like that feel rare. ![]() Friendly fire is always a danger or being swarmed by enemy combatants. I’m almost always engaging with crowds and fighting comes with a lot of collateral damage. It does make one-on-one fights harder to come by. Keeping everyone together really helps ensure the action feels constant and frenzied. Despite the numbers, the objectives keep the crowd from being too strung out. Dozens of players are involved so the scale of the battlefield works well in Chivarly 2‘s favour. Matches take usually 15-20 minutes and are objective based between two teams. The landscapes are beautiful and varied as you move from Coliseums and castles to vast forests. The battles mostly take part over some large maps. Catapults and trebuchets offer a chance for melee classes to launch trouble from a distance. The bread and butter combat takes up most of your attention but there’s points to control, battering rams to defend and plenty of moving parts to fiddle with. They’re best suited to the ramparts and reigning fire from on high. Archers do handle themselves better at range but can be a little flimsy up close. They can charge and tackle enemies and have specials that are either more powerful attacks or can come equipped with fire pots. ![]() I’ve spent most of my time playing as melee classes. These all combine to make a tactical and chaotic experience. Regaining stamina is a simple as standing still or hanging back but it does expose you. You have a dodge to get around an enemy’s guard and also have a jump to get over battlefield obstacles. Positioning matters and as you look to break an opponent’s guard.ĭefensive options are primarily your block which can be held as long as you have the stamina to do so. Heavy strikes take longer to deliver and you can block incoming fire relatively easy. They all have wind-ups and risky to charge up. You have horizontal and vertical strikes that all feel weighty and satisfying to connect with. With console versions out, it’s a chance to see how the deep, satisfying madness translates to a controller and new hardware.Ĭombat in Chivalry 2 is very deliberate. Torn Banner Studio’s medieval multiplayer combat has been confined to PC, until recently. Naturally, this opens me up for some reviews and I’ve had my eye on Chivalry 2 for the past month. Jin PS5 / Reviews tagged bow and arrow / chivalry 2 / dismemberment / medieval combat / melee / objective-based / online multiplayer only / screaming / sword and shield / team deathmatch / torn banner studios / warfare by Mikeħ months on I’ve finally had a chance to get a Playstation 5.
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